Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Sunday, February 14, 2021

F28 War Always Changes: Impressions

F28 War Always Changes, core rulebook and Player’s Guide.


We at Between the Bolter and Me do not often get the opportunity to play miniature wargames, and tend to focus our energies on creating unique miniatures and defining our own niche of the Warhammer 40,000 setting. When we do get to play, however, our focus is not on careful rules analysis and list-building. Afterall, since we sometimes go years between games, the particulars of a rules system fade away. Instead, we focus on conveying narratives and creating interesting gameplay choices. When we participated in Iron Sleet’s Pilgrym event, no one was particularly concerned with the ruleset being used, with all of us using an amalgamation of different editions of Warhammer 40k and Necromunda, falling back on the foundation that a 4+ roll on a die is a good starting place for anything. Because of this, we are always excited to find new, intuitive rule systems that facilitate this style of gameplay, and ones that do not get in the way of narrative immersion. After reading a great article about incorporating a Games Master into Inq28 games in volume 3 of the digital magazine 28, we learned about a rule system developed by Karl Bergstrӧm that facilitates this sort of gameplay called F28. To our surprise, he contacted us asking if we would be interested in reading over the ruleset and sharing our thoughts. We jumped at this opportunity, and having had the chance to go over the rules a few times, wanted to give our thoughts.

Friday, December 26, 2014

Plast Craft Games: Malifaux terrain review

In a quest to find good terrain for Malifaux, I decided to give Plast Craft Games a try.

In a hobby that is focussed around building, converting, and painting model soldiers, it is easy to forgo putting as much effort into creating equally evocative terrain for them to battle over.  But, just like playing with painted models, having them on a carefully constructed gameboard elevates a game immensely.  Thankfully, a wealth of companies have sprung up to produce attractive looking terrain that is easy to assemble, without requiring a huge amount of time investment to get it playable.  For example, Mantic games released a line of buildings that they created for Deadzone that is excellent for most science fiction games. The kits are fairly easy to assemble and largely modular.  There has also been a rise in laser-cut, medium-density fibreboard (MDF) terrain, like Tectonic Craft Studios and Sarissa Precision.  While the material is often very nice, in my experience, it is somewhat hard to work with, particularly if the pieces are not cut out properly.  Recently, I found that Plast Craft Games makes a line of similar terrain that is made out of pre-cut PVC plastic, a medium that promised to be much easier to work with.

Wednesday, October 29, 2014

Infinity: Operation Icestorm unboxing and review

Moving into third edition, Infinity continues to maintain its characteristic anime-inspired art direction.

I have been collecting and assembling Infinity models for well on two years now and I have not played a single game of Infinity. Despite my best intentions, I still have never dredged up enough motivation to read and learn the rules for the game (despite them being free online…).  I think this is finally going to change, now that they have released a starter boxed game, Operation Icestorm, containing all that one needs to play.  Fortunately, it comes with a set of starter rules, designed to introduce the rules to new and veteran players alike, since it is the first exposure anyone will get for the new third edition ruleset.  I preordered a copy of the box when it was first unveiled at Gencon, and am happy to report that it has finally arrived!

Sunday, October 19, 2014

Dark Eldar: 7th edition codex review

The Dark Eldar are the latest army to advance into 7th edition, complete with a Raymond Swanland cover image.

Since the release of the new Dark Eldar codex, the internet has been abuzz with the complaints of angry Dark Eldar players.  Much of this consternation and anger has been focused towards the actual rules in the book, with detractors claiming that it was a shallow and superficial update.  While the book brings the Dark Eldar into the 7th edition, each unit received only a bare minimum of attention, with most units being virtually identical to their previous renditions with minor point cost adjustments and, in some cases, the trimming down of special rules.  And instead of adding a few new units (like the Ork codex), they simply removed some, including almost all the special characters, like the much loved Baron Sathonyx (and Duke Sliscus who I just converted…), and, to the shock of many, even Asdrubael Vect (most assumed he would be the book’s Lord of War, but instead they did not get one). Having read through the book, I can confirm that all of the anger is founded in reality, though anyone who has been following this blog for awhile will know that it rarely tends to dwell too heavily on the rules side of Warhammer 40k. So, this review is more to delve into the imagery of the book. If the rules are a bit underdone, surely the presentation is still top notch? Games Workshop has excelled at that for years. After all, the 7th edition rulebook was one of the most impressive books that Games Workshop has ever released (excellent printing, binding, image curation, etc).  I hate to be the bearer of bad news but, despite Games Workshop’s pedigree, the art direction in the new Dark Eldar codex mimics the rushed nature of the new rules much more than it does the quality found in the new core rulebook.  I would like to use this post to talk about what makes me say this, and comment about the new 7th edition codex format.

Tuesday, September 30, 2014

Battle Foam: a miniature storage solution

Battle Foam makes a huge range of different cases to fit any of your gaming needs!

Getting new miniatures is always an exciting time, an excitement that is only surmounted by the feeling of accomplishment when you finish assembling or converting them (and painting them…).  Seeing the little soldiers come to life, piece by piece, has fascinated me ever since I started the hobby back in grade school.  But one thing rarely comes to mind as you excitedly watch new models being released and contemplate the next crazy conversion, and that is: where they are going to go after they are finished?  When I started the hobby I was not overly concerned with storing my models, but as the years went on and I started to invest more time and effort into them, I started to care much more.  Initially I put my models in inexpensive foam-padded handgun cases, but shifted over to Games Workshop’s iconic hardcases when they were first released years ago (when they still had the Imperial Eagle on them!).  Having foam layers with individual cutouts for each model was a dramatic step above simply pressing them between two layers of foam.  I used the GW cases for years, and never really had problems with them (other than perhaps the low quality latches on them, which were prone to breaking), or saw much reason to change until a new company specializing in custom cut foam came onto the market.  I am speaking, of course, of Battle Foam, which was a much smaller company back in 2005, and was still trying to find their feet.  Intrigued by the notion of having foam trays cut for specific models, I decided to give them a try.  I was extremely impressed with that first case, a P.A.C.K. 432 which I use to this day to carry my Deathwing army. I have purchased a number of their cases since and have watched their product line expand and improve with time.  In this post, I wanted to show some of the cases and talk a bit about how they have changed over the years and what I have found them good for.

Sunday, June 22, 2014

Updating the Space Marine Tactical Squad

Truly the crux of all Space Marine armies, the venerable Tactical Marine.

Now that Adam and I are working on assembling a small force of Alpha Legion Space Marines, I have been thinking a lot more about Space Marines in power armor (it has been years since I have worked with anything other than Terminators, he he).  And in a quest to find parts to make unique looking Astartes, I decided I should really take a look at the new Tactical Squad that was released with the 6th edition Space Marine Codex.  And while one might be quick to point out that the lowly Tactical Marine has been around for ages and therefore the kit is probably not the place to look for “unique” parts, from glancing at pictures online it was clear that the kit received a major overhaul and was more than simply a reorganization of the same parts on sprues.  As luck would have it, a friend of mine recently gave me one of the new boxes, so I thought I would give my impressions of it and how it changes and improves upon a classic.

Monday, December 30, 2013

Deadzone (Mantic) Modular Terrain Review

The assembled Deadzone terrain looks good at first glance.
In my last Deadzone unboxing post, I talked about how the modular terrain included in the box was a primary motivator in my decision to purchase the game, due to its ability to be used in a wide variety of miniature games that I currently play.  When I wrote that post I had not yet tried to assemble any of the terrain.  Over the last few days I was able to assemble the majority of what came in the box, only stopping when I ran out of connecting pieces.  I ran into quite a few snags along the way, and wanted to let everyone know about them in hopes it improves other peoples’ experience with the terrain or allows new buyers to be more informed of what they are getting themselves into.

Thursday, September 12, 2013

Digital Warhammer 40,000 Rulebook Review

Finally, a digital version of the core rules!
As much as I like Games Workshop’s printed books, my shelves are filling up with them.  But with the constant stream of FAQs, I am now less likely to rush out and buy a new release.  One such release, now a few weeks old, was the mini hardcover Warhammer 40,000 rulebook.  At first one might question its purpose, in that you can get a mini rulebook in the Dark Vengeance box, but the significance of the release is not in it being hardcover, but that it is actually updated to reflect the current FAQ status of the rules.  As far as I know, this is a first for GW.  And although the little tome is likely very nice, I see little reason to get it.  What necessitated printing it in the first place is the very reason it is hard to justify purchasing it; the next FAQ is likely just around the corner.  But I am not writing this to complain about GW’s inability to get their rules right the first time; I wanted to say a few words about the little talked about sister release of the revised rulebook:  The Digital Edition of the Warhammer 40,000 Rules.

Monday, August 19, 2013

Deep Wars: Dire Fish-Lizard Review

Up from the depths! Thirty stories high...
I was drawn into Deep Wars primarily due to the setting.  I can’t think of too many things more exciting than fighting scaly fish monsters in the cold depths of ancient oceans. Since assembling my initial starter box of Ancients, however, I have not really been inspired to purchase any of the new models.  And this is not due to lack of new models, as they have maintained an impressive release schedule, sculpting and selling most of the models in each range.  Unfortunately, I feel most of the models are not as strong as the initial set of miniatures for each faction.  Many of them are Bob Olley sculpts, which tend to be mediocre at best.  Some of this can be attributed to questionable concept art, which looks to have been followed to the letter in every case (character’s weapons being particularly outlandish and undetailed).