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| Feeling so weighted down. |
Anyone following our blog for the last few months has undoubtedly noticed that we have been gearing up to start playing GorkaMorka. Having just created some scrap tokens, we decided there was never a better time to collect an assortment of the Rebel Grots and play a game with our friend Brad! The last time I seriously played Gorkamorka was in the late 90s after the game was released. After all of the elapsed time, reading the rules was an interesting experience. What surprised me the most was the organization of the book. After reading about ramming and vehicle combat, you would expect to find the associated damage tables nearby in the text. Instead, you would often have to flip through multiple sections and pages to find the relevant information. This can make it difficult to find specific rules when you need them. The rules also aren't always consistent in their terminology, which can be confusing. For instance, the Rebel Grots have a limit on who is able to carry guns (and how many), and confusingly, the pistols are not considered guns (or gunz). Importantly, though, the game is still as enjoyable and funny as I remembered it. Even in the first game, Brad and I were constantly laughing about the weird and comical stuff happening. Additionally, we really got a kick out of how many different dice rolls and tables were needed to accomplish even the simplest tasks.
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| Brad’s ork warband was considerably smaller (but no less fierce) than the Rebel Grot warband, numbering only 6 members compared to the 17 fielded by the grots. |
-Adam Wier









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