Showing posts with label Kirill Blokhin. Show all posts
Showing posts with label Kirill Blokhin. Show all posts

Tuesday, July 26, 2016

The Pilgrym: Rules for the Church of the Red Athenæum

The Hunt begins.

After 7 furious months of work, the Pilgrym game has finally been played and we are back in the United States.  The event was a fantastic success, truly culminating everyone’s hard work and passion.  Over the next few weeks we are going to be creating a few posts detailing the event.  To start things off, we wanted to share the rules that we devised for our warband, the Church of the Red Athenæum.  The game was played using a modified version of the Necromunda ruleset, with a focus on narrative elements rather than strict adherence to any particular book.  For the Church, we wanted to take special effort to convey that most of its members are not fighters; they are civilians that are missing limbs and other body parts, further separating them from any sort of fighting elite.  They are, however, extremely devoted to their cause and due to their lives of suffering, able to withstand a lot of pain.  The only exception to this are the members of their military arm, the Order of the Crimson Hour, which are trained for combat and therefore have firearms, and Roland Arnesen, a sleeper agent of the Ordo Machinum.

Saturday, July 9, 2016

The Pilgrym: Kirill Blokhin finished!

The Red Hour is nigh.  The Church assembles.

Today I wanted to share the completed versions of Kirill Blokhin, the Church’s Acirgeon!

Thursday, May 19, 2016

The Pilgrym: Kirill Blokhin, Acirgeon of the Church of the Red Athenæum

Rip and tear.

The Pilgrym event is getting closer and closer to a reality, and I have been trying desperately to finish converting the last few members of the Church.  Today, I wanted to share with you one of these models, a character that my brothers and I have been working on for a while, both in concept and model execution.  The entire design process was sparked by rediscovering a classic piece of John Blanche’s art from the Confrontation era.  The central figure in the piece, a sanctioned bounty hunter, always held our imagination, a crazed ganger, reminding me of one of the Droogs from Clockwork Orange.  The creepy frowning mask, the clean tunic and pants, the axe at his belt, the machine pistol in hand, and the noose around his neck, all make for a compelling character.  We set out and create a character in his image, and Kirill Blokhin, the Church’s Acirgeon was born.