Showing posts with label AoS28. Show all posts
Showing posts with label AoS28. Show all posts

Tuesday, October 26, 2021

32, a 28 podcast



I am proud to say that we have been a part of the digital magazine 28 since its foundation, working alongside the rest of the 28 team and all of the talented contributors. Putting out each issue is a lot of work, from collecting submissions, to editing, to doing the graphic design. As a result, since its foundation in 2018, we have released three volumes (with a fourth in its final stages, as I type this). This slow release schedule got the team talking about the possibility of starting a podcast. This would allow the team to release more regular content, giving us the opportunity to share what we are currently excited about in our own hobby journeys. After a little more discussion, we quickly recorded our first episode, focusing on the miniature game Forbidden Psalm, set in the MÖRK BORG universe. Although we are still working out the format for the episodes, including who hosts each and what we talk about, Alexander Winberg (Creative Director of 28) and I hosted the first episode.

Tuesday, February 18, 2020

28 Volume 2 is Out!

Volume 2!

I am excited to say that the second volume of the Inq28/AoS28 magazine 28 is out and free for download! It has been almost a full year in the making, but I think it was worth it, as this issue is almost 50 pages longer than the inaugural issue! Like the first issue, it is filled with all sorts of exciting articles covering topics like terrain building, painting, and narrative events like Mordheim 2019. I feel really honored to have been a part of the magazine, writing an article about sculpting, and helping with the editing process! If you haven't go download the new volume!

Saturday, March 23, 2019

28 the magazine is here!

Your day has come denizen... 

Almost a year ago, we announced that we were going to be involved in creating/contributing to a digital magazine focusing on Inq28 and Aos28 called 28. We are incredibly excited to say that the first issue is complete and is available to download for free! It is filled with all manner of excellent articles, covering things from painting to the creative process. It has been great to help make the magazine a reality, but most of the credit has to go to all of the talented contributors, and particularly James Sherriff for all of the graphical design, formatting, and editing. We hope you all enjoy the issue! Now time to start thinking about issue two…

Saturday, June 30, 2018

28 the Magazine



We are excited to reveal that the three of us from Between the Bolter and Me will be contributing to the newly-revealed digital magazine: 28! 28 is a free bi-annual magazine that focuses the Warhammer hobby with an emphasis on creativity and exploring the more esoteric elements of Games Workshop’s settings. Excitingly, the first issue is to be released this fall! Although we do not want to give too much away, you can follow the magazine to hear of new developments on their website, along with facebook and Instagram!

Wednesday, January 10, 2018

Between the Bolter and Me: 2017, a year in review

Onward to 2018!

It is hard to believe, but 2017 has come to a close, marking five years for Between the Bolter and Me! Just like each year before it, 2017 proved to be quite different from the previous years. While 2016 was filled with attending collaborative events (the Pilgrym and Curse of the Alabaster), 2017 was much more introspective, as we honed our image of what makes a responsible and effective model (namely by examining female representation as well as logical anatomy). We also learned a lot of new techniques, including resin casting and working with non-acrylic paints. With this post, we wanted to recap all of the projects that we have been working on over the last 12 months.

Monday, June 19, 2017

AoS28: Stormcast Eternal

“By day fantastic birds flew through the petrified forest, and jeweled crocodiles glittered like heraldic salamanders on the banks of the crystalline river. By night the illuminated man raced among the trees, his arms like golden cartwheels, his head like a spectral crown…”

The Crystal World (1966), J.G. Ballard

Wednesday, May 17, 2017

AoS28: Freyvid Hafnar - The Eclipse

Is it like the hand of God hovering above?

Freyvid Hafnar, Chief investigator of the Barak-Nar Biologis Guild, had been commissioned, alongside an Overlord warfleet, to venture into the humid cloudbanks of Ghyran in search of a missing explorator fleet. The Kharadron had long forsaken the realm of life for the riches of their native Chamon, but greed and hubris garnered from their dominion over the skies eventually pushed them outward. Rumors circulated the airways of some daemonic taint that had begun to overtake some of the farther reaches of the realm, and the Admiral Counsel began to fear that their ships may have been lost to its vile clutches. In hopes of salvaging something from the lost venture, they commissioned a Grundcorps reconnaissance fleet to investigate, with Hafnar amongst their storied crew. Never ones for superstition, the Barak-Nar Admirals reasoned that a scientist would prove useful in case the lost fleet met their end via some unconventional means. Hafnar was also somewhat of an expert on Nurgle pox and maladies, if anyone could truly be called such, studying the Guild’s labyrinthine archives on the matter. Whatever the fate of the lost ships, the decaying hand of Nurgle or otherwise, they would be found and avenged…

Tuesday, March 21, 2017

AoS28: Exploring a crystal world


“There is an immense reward to be found in that frozen forest... the gift of immortality a direct consequence of the surrender by each of us of our own physical and temporal identities. However apostate we may be in this world, there perforce we become apostles of the prismatic sun."

The Crystal World (1966), J.G. Ballard


In some forgotten grottos and neglected glades of the Mortal Realms, a singular transformation is coming over all organic matter. Living or dead, all blossoming into vitreous spurs of crystal. An inexhaustible tide, physically and psychologically. White static on periphery of conscious thought, beckoning all to return to face absolution. A new horror to add to the many that plague the Mortal Realms. But perhaps the capacity for it has been present all along, since the World’s molten core was placed within the firmament, some antediluvian certainty finally coalescing into being?

Tuesday, March 7, 2017

Dragged into Turbolasers Episode 18: The Dark Age of Sigmar

The Dark Age of Sigmar.

We begin this episode by talking about the new Age of Sigmar releases, focusing on some of David Waeselynck’s work, the Vanguard-Palladors and the new Slambo. We also discuss the recently released Warhammer Quest game, Shadows over Hammerhal. We then transition into describing how Jake from Ex Profundis started a movement to bring the narrative style of Inq28 to Age of Sigmar, creating AoS28. The Age of Sigmar setting is a veritable blank slate upon which you can explore virtually any creative impulse, without feeling beholden to droves of background knowledge. This has encouraged us to start building a warband of warriors afflicted by an odd crystallizing disease, inspired by the J.G. Ballard novel The Crystal World.

Thursday, February 16, 2017

AoS28 meets Outgard: The Funeral Procession rules

In death there is life and in memory there is revelation. They gather confused to celebrate dagmál, to strengthen themself before the gods, to have the will to walk on. They cannot know what awaits.

If one wants to explore the darker edges of the Warhammer 40,000 setting, bereft of Space Marines and Knight titans, and instead populated with frail humans on the edge of sanity, along with shady Inquisitors, and ghoulish cults, then Inq28 is there for you, with many great communites with like-minded individuals (Such as the Ammobunker and the Inquisitorium. Until recently, If you wanted to bring this narrative- and conversion-focused theme to Age of Sigmar, however, there was no distinct community to welcome you. Excitingly, this is a thing of the past now, with Bruticus from Ex Profundis coining the term “AoS28” to describe the Inq28-style of hobbying being applied to the Nine realms of Age of Sigmar. In addition to penning some guidelines for getting involved in AoS28, the Grand Alliance forums started a thread for people to post ideas and models and a facebook group was also started. In a very short time, these places have been flooded with all manner of fantastic conversions and warband ideas. When first reading about AoS28, we could not help but think of the Outgard project held last year. While technically set in the 40k universe, the gritty stagnation of culture and lack of technology beyond that of the middle ages, fits quite well with Age of Sigmar. Possibly the most iconic warband that took part, and certainly our favorite (in no small part because its leader was already dead before the games started!), was Alexander Winberg’s Funeral Procession! As a first venture into exploring AoS28, we figured we would try our hands at adapting their rules to Age of Sigmar, and talk a little about our thoughts about warband design.