|There will be Blood.
The skirmish we ended up playing was very small, even for Malifaux standards, only tallying 15 soulstones (compared to the normal 50). And despite not having the required 25 soulstones to have each crew lead by a Master, we decided to use them anyway (as that is what we had available). A small faction of Outcasts, lead by Tara, faced off against Seamus and his Resurrectionist allies. Tara took to the field with Karina and the Nothing Beast, while Seamus was accompanied by two Iron Zombies from the University of Transmortis (instead of his customary Rotten Belles). The two crews met in battle over a dispute for territory.
|Karina, the Nothing Beast, Tara (left to right)
|Student of Steel, Seamus, Student of Viscera (left to right)
|A makeshift assortment of old terrain (including an oil stack from Gorkamorka!), had to suffice for the streets of Malifaux.
|Incorporeal or not, a .50 caliber round is not a laughing matter.
|Glimpse of the Void made short work of the Student of Steel, burying it and removing it from the game.
In a tacky suit and grotesque threadbare top hat, Seamus’s lips form an evil grin as he carelessly waves around a flintlock pistol, seemingly too tiny to comfortably fire the .50 caliber lead ball it has loaded within. With needless flourish, he pulls at his coat and clicks his heels to the ground and slinks into darkness, finding back alleys unseen, and turns up again, to Tara’s astonishment, next to the spectral Nothing Beast. And despite his frail, lanky exterior, some unhallowed magicks keeps the potent ethereal blows of the shambling Beast from finding purchase and inflicting any really damage to him. With a toothy grin almost too wide to fit within his slender face, Seamus swaggers up to his foe and playfully slaps the tentacled horror, backhand, again and again with increasing force until something cracks. Suddenly the Beast’s hold on reality falters and fades out of existence, nothing to note its passing. Seamus’s attention immediately shifts to those around him, his capricious mind no longer entertained by the violence he just unleashed. There was something in the air. It was a good night for murder.
All of this just sort of popped into my head as I read over his abilities and started to try to use them in the game. Although I had only been exposed very briefly to the world of Malifaux, it was immediately apparent how rich the world was. Importantly this richness is not achieved by encumbering the player with all manner of different mechanics and rules. Most of the abilities are simply triggered by matching a suit during a flip. It could be argued that each model is so unique it would be hard to learn each and be familiar with all the potential opponents you could face, although I feel this is an issue all miniature games face to an extent. Thankfully in Malifaux you are only commanding a small band of warriors rather than an entire army, so I think it is not a huge issue. I would much rather be unfamiliar with a few characters, then sacrifice the diversity of the game for the sake of simplicity. As it is, I am really excited to start reading about some of the other masters and their accompanying rulesets.
|We all have it coming kid.