Showing posts with label Vassal. Show all posts
Showing posts with label Vassal. Show all posts

Wednesday, September 30, 2015

Musing about Malifaux: Campaign play and a shift in model design

Shifting Loyalties
Long time readers of this blog will know that we have been very impressed with the skirmish-based miniature game of Malifaux, primarily due to the simple yet evocative system of using cards to replace dice (expanding the possible outcomes). The Victorian horror/western theme is also pretty unique, allowing for an incredibly varied cast of characters.  The emphasis is on characters here, because all of the models are well-developed, with flavorful abilities and wargear (at odds with the increasingly streamlined 40k).  In the last few months, however, other projects and the lack of exciting model releases on Wyrd’s part (more on this later) have kept me from being too involved with Malifaux.  This looks like it might change for me, with their newest rules expansion, Shifting Loyalties.  For a little while now, I have been desiring to play a good skirmish-miniature game with role-playing elements, something akin to Necromunda or Gorkamorka.  The thought of learning (or relearning) a rules system can be a bit daunting at times, so I was pleased to discover that Shifting Loyalties layers some simple rules on top of the general Malifaux ruleset to support progressive campaign play.  Having now read through the rules in the new book, I figured that I would give you some of my impressions of it!

Monday, July 28, 2014

Playing Miniature Games Long Distance: Vassal



Miniature-based wargaming is graced with a huge amount of variety, from setting to scope, science fiction to low fantasy, skirmish to total warfare.  But whereas the genre affords players a plethora of different themes to explore, one aspect of the hobby always remains the same. And that is the investment of time that it takes to play a miniature-based wargame. From assembling, painting, reading background material, learning rules, and ultimately meeting up with some friends to push models around on a tabletop, the hobby takes a lot of time.  And if you are anything like me, as you get older, time is more and more at a premium.  No longer in school/college, you are starting a career, a family, or both, and even if you do have some free time a few evenings a week, your gaming friends likely are not just down the hall or across the street.  Because this is a hobby that I love, I still make time to assemble and convert models, read background lore, explore the vast and dedicated miniature gaming blogosphere, and try my best to keep up-to-date on the rule sets of multiple games.  Of these, being knowledgeable about the rules, has probably become the tallest order.  And this is simply because I do not often get the chance to actually play the games.  Although I really enjoy reading and learning new rule systems, just reading them is not the same thing as playing them.  Playing a single game every five months, when I get together with my like-minded friends, is hardly a good way to learn and retain the nuances and complexities of many of these games, let alone experiment with army lists.  This got me to thinking about how it would be wonderful if there was a way that I could play some of these games digitally, such that when I actually got together with my friends, the games we played would be as good as possible, filled with strategy and character, rather than paging through rulebooks and reusing army lists from years ago. This led me to Vassal: the open-source boardgame engine.