Below is a digital representation of the interactive miniature art show Godling, hosted by Martin McCoy (martin.mccoy.art), Shane Brockway (7he_blindman), and Joe Aquilina (armageddon_bound) at Selva Gallery (1329 Willoughby Ave, Brooklyn) between January 29 and February 1st 2026. All the narrative text for each piece is included, along with some additional pictures, so you can participate in the event yourself! Unless otherwise noted, all photos herein were taken by Eric and Greg Wier.
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You are a god, newborn and howling. A maelstrom of potential, born of the stars.
Picture yourself, what shape might you take? What role is your god drawn to in the cosmos?
As you awaken, you see a thousand words across all barriers of time and reality. Your mind burns with this sudden contact and is also hungry for it. How will these worlds shape your growth, and how will they twist your feelings and choices?
Godling is an interactive game that lets you, the gallery visitor, inhabit and mold a cosmic god through chance encounters, your choices, and your imagination! Through your own mental pictures, narrative encounters posted around the room, and your character sheet, you will be playing through the growth of your god by interacting with the pieces of worlds laid out around you.
You do not need to engage with or read every piece of text to play Godling. Like all newborns, you follow only what calls to your curiosity, as those worlds you touch may change who you become. When you are done exploring these glimpses into other realities, approach the end altar.
Begin the game by grabbing a character sheet and rolling for your name.
You do not need to engage with or read every piece of text to play Godling. Like all newborns, you follow only what calls to your curiosity, as those worlds you touch may change who you become. When you are done exploring these glimpses into other realities, approach the end altar.
Begin the game by grabbing a character sheet and rolling for your name.
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| Photo courtesy of Candice Luciani. |
What is your god's name?
Roll these four dice, referred to from here on as D6, one at a time, and consult the chart before rolling the next. Each D6 result gives you two options separated by a slash. Pick one of those options and write it down before rolling the next die to determine the next part of your name. Finally, combine the four results into your godling’s name.
Materials: Natural foliage, 3d printing miniatures, acrylic/oils/enamels, and kitbashing.
Kits used: Reconquer designs, and Agnieszka Pogan
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| In defense of innocence - Mike DeBolt @gundamofficialhobby |
You taste a new splash of a sharp and novel emotion: Regret. Pulled out of the swirling cacophony of your birth, you find yourself within a glade filled with struggling and screaming creatures. They mill and push each other before the feet of an animal of incredible beauty. They have all suffered greatly and lost much to reach this place, but now that they are here, their minds and hearts are filled with doubts and conflicting stories.
They came here to hunt this purest creature and now draw blades in regret. Doubt, regret, what fascinating concepts. Do you share in that internal conflict, or as a god, are you even capable of doubting yourself?
“I have internal conflict.”
1. I remove the unicorn from this spot, placing it in the cold of space far above us. Without it, maybe the mortals will stop their fighting. (+1 Madness)
2-4. Perhaps I can learn something from these tiny beings and their internal strife. I watch the violence that follows through the eyes of a bird. (+1 Growth)
5.6. I whisper to the Unicorn a warning only it can hear. It runs off faster than the arrows can catch it.
“My actions are perfect. I am without doubt.”
1-2. I slip into the skin of the Unicorn and watch and feel with fascination as I am killed. Bolts pierce my lungs, and they fill with blood. This is amusing and right. I regret nothing. (+1 Madness)
3-4. I watch the knights slay one another, painting the clearing red with their blood. So silly to see them thwarted by their own emotions. Only a fool would change their mind.
5-6. Your mind reaches out and stops the hearts of the men in the clearing… and the hearts of all men in all clearings. You have acted well. The last Unicorn is safe. (Gain trait: Innocent)
Mudseed - Martin McCoy @martin.mccoy.art
Materials: Balsa wood, cardboard, a wooden lazy suzan, dirt, branches, epoxy resin, cheesecloth, stations grass, and preserved moss.
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| Mudseed - Martin McCoy @martin.mccoy.art |
Your feet, if you have them, are planted on the mud of a swamp planet teeming with life but devoid of sentience. Homes crumble and sink into the mire. Whatever organizing hand that built them is long gone without a trace. But perhaps new hands may grow from this soil if you were to plant it there. Do you place a seed of yourself deep within that dormant mud or keep it for yourself, refusing to scatter what you are across the stars?
“You place a seed of yourself in the dormant Mud.”
1-2. You take a portion of yourself and bury it deep in the fetid mire. It rots and turns to slime. Your godly essence is diminished for nothing. (-1 Growth)
3-4. Your mind slips leagues below the surface of the swamp and finds a rich seam to bury itself in. Whatever happens to you, a portion of yourself will live on here, unaltered.
5. Your seed takes root so deep in the mud that its satisfaction overwhelms it. In that satisfaction, you are not needed, and you never hear from that part of you again. (+1 Madness)
6. A perfect seed flourishes in the dirty decompositional mass of this planet. A new godling in your image is born. Further embedding your essential essence. (+1/-1 madness or +1/-1 Growth. you decide)
“You will not scatter your essence across the stars.”
1-2. I hoard myself unto myself. My mind and essence are too precious to waste on this fetid soup. (Gain trait: Reserved)
3-4. You sense in a flash of time to come that great intelligence and creativity will flourish here once more. You’ve had no part in this rebirth, as life grows naturally, what you could have spared in a moment.
5-6. What once was wet and bubbling will dry to dust in time. Even the newts will pass like those mortal builders before it. (+1 Madness)
Materials: Flowers, resin, glue, epoxy, dirt, sand, kitbashing, and twine.
Kitbash kits: Greyhouse studios bust, megacorp terrain.
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| Untitled - Matt Ross @totally_not_panicking |
You see a withered husk with hints of divinity long past. How do you want the world to remember you?
Way of the Leaf, the Way of Iron - Curtis Fell @ramshackle_games
Materials: Fiberboard, insulation foam, aquarium plants, sponge, modelling flock, HIPS plastic rod and tube, kitbashed resin-cast figures.Kitbashing kits: Ramshackle Games Venus Mantrap, and Boglander token.
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| Way of the Leaf, the Way of Iron - Curtis Fell @ramshackle_games |
Your consciousness worms through an ancient labyrinth. Nothing has stirred here for millennia. After hours of exploring, you find yourself before two doors, both whispering of progress but in opposing directions. One path, you are certain, contains a vast repository of knowledge of green and growing things. It is a path of death, decay, and unlimited mutation. The other path hums with the sensation of control and organization. You know it will tutor you on forms of control, cages, locks, and everything in its right place. Do you consent to learn from the work of those that came before you? Or refuse their unwelcome tutelage and discover your lessons alone?
Lunardo - Marcello Rizza Uollas @uollas_ulosh
Materials: Epoxy putties, polymer clays, wood, cork, paper tape, aluminum (like the one in the beer cans), thin cardboard, brass and copper wires, acrylic paint.
Kits: Lunardo from Meridian Miniatures, sculpted by Marcello Rizza Uollas
Materials: Vintage sewing box, air-dry clay, plastic modeling bits, trash from the bin, dirt from the ground, and oil paint.
Kitbash kits: Ramshackle Games
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| Oubliette - Colecifer @colecifer_xxviii |
“Observe without interference.”
1-3. A cruel hardness exists somewhere inside of you. What is this creature to you? Like many gods, you only act when it serves you. (Gain trait: Cold)
4-6. Your mind patiently watches as death settles over the prisoner. When its heart has stopped, new life, bacteria, insects, and rot bloom beautifully. You are enamored with the beauty of its change. (Gain trait: Admirer)
“Knock an object off the prison walls.”
1. A key. The prisoner frees himself from his shackles and begins freeing other prisoners. The swarm of freedfolk pile out of the oubliette.
2-4. A weapon. You taste the overwhelming need for revenge in the prisoner's heart. If violence is desired, violence shall occur. You watch with a sharp interest as killing erupts throughout the dungeon. (+1 Madness)
5. A cup. You give the prisoner a drink of water, the thing he most desires at that moment. However, it is not freedom. Once he has drunk his fill, he asks for more. Less parched, but still thirsty.
6. A horn. You form and give a golden horn to the prisoner and bid him make it ring loud and true. These walls were not meant for such divine intervention, and you watch as the prison crumbles to rubble, crushing all within. (-1 Growth)
Materials: Wood, Clock Parts, Nerf Guns, Computer Power Supply, Portable Radio, Scrap Electronics, Christmas Lights, Remote Control Bee Car Toy, Moss, Glue, Fake Plants, Wire, and Tile Mortar.
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| There will come soft rains - Terrance Regan @stone.jaw |
A fragment of your mind gazes out at the planet Dostera. It is a place of chemicals and clouds. Great towers and factories burn endlessly through the fog. Do you feel comfortable here? Small, miserable humans scurry past. Toil consumes them. Their machines are never quiet. They are desperate and building something new, a wild gamble of mechanized insect tools. You can read a dull hope in them that Dostera will be green again. You gaze down the tunnels of time. Where do you seat yourself?
“Behind the eyes of wasps.”
1-2. You meld with the colony in work and purpose. Shining in opposition to the murky drive of your creators. New growth is created.
3-4. You witness your fellow tools grow into awareness. Queens and hierarchies take form. A slow and joyous poisoning of the humans commences.
5. Another cog in a civilization-wide machine. For every growth a bug starts, the smog in its wake pollutes it again. You help these wasps work diligently in furthering the man-made clouds of their birth towers. (+1 Madness)
6. On a thousand thousand mechanized wings, the bugs scrub the planet clean of the greatest threat to the planet - the very industrial mortals who constructed them. In time, the factories stop, the bugs power down, and the rumble of natural wind returns to the planet.
“Among the rolling clouds.”
1. Wasps make everything worse. The world becomes uninhabitable. Humans flee to another planet. The cycle continues.
2. Rebellions break out with the collapse of the insect colony program. The factory masters are incinerated by the hundreds. A glimpse of hope peaks through time, of clear skies, and new growth.
3-4. Even just the hint of your presence within the flammable smoke plume sparks a fire that rips the factories apart. What devastates the cities for centuries halts the industrial engines from their constant churn. Rain falls, and green returns to the planet after all.
5-6. You barely notice the smog death of those below as you sit bathed in the rumbling churn of the factory clouds ever pumping on.
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| Corpse World - Jon Ninas @ninj0n |
You’re face-to-face with someone else's creation. Not a perfect something built by godling hands, but an imperfect creature stitched by mortal hands. Maybe there is more to making than perfection. If you made life, would it need to be perfect?
Le Dépôt (The Repository) - B. Roussel Nemessos Miniatures
Materials: Isolation (XPS) foam, foam board, epoxy putty, acrylic paint, acrylic medium, sand, wood filler, 3D printed pots, glass beads, modeling grass, plasticard, and kitbashing.
Kitbash kits: Victrix, Wargames Atlantic, and Games Workshop miniatures. Pots by Goonmasters and Voy Forges. Special thanks to Thomas Garside for the 3D printing.
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| Le Dépôt (The Repository) - B. Roussel Nemessos Miniatures |
You stop in a strange repository. Unfamiliar with the deaths these spirits have suffered, you watch in curiosity as one dismayed soul pleads to a custodian for a way out. They claim this is not what they were promised. Do you take pity on the mortal soul or let the natural order of this place play out?
“You take pity.”
1-2. You kill the Custodian where they stand. With no keeper to watch them, the repository of souls shatters, sending a millenia of souls out to the world. Those too, used to their keeper, cling to your mind and follow you wherever you go, an everlasting tinnitus in your consciousness. (+1 Madness)
3-4. You swap the souls of the Custodian and the pleader. This new guardian begins smashing vessels. They prepare to lead the souls back to the world, whether they belong there or not.
5-6. Your godly hand guides the soul back to the surface as the custodian stands aside, silent. Mortality can’t be cured, and they will see the soul again soon. (Gain the trait: naive)
“You watch impartially.”
1-2. The soul is bottled in a new vessel and placed on a shelf for good. (Gain the trait: Orderly)
3-4. The Custodian comforts the pleading soul. It lets it pick out its own vessel and promises a peaceful rest. (+1 Growth)
5-6. The Custodian listens, silently. They handcraft a vessel slowly, giving the soul time to calm and let go. When it is ready, it enters the vessel willingly and is placed in the repository. (+1 Growth)
Materials: Acrylic paint, oil paint, paint markers, foam, dirt and sand, epoxy resin, spackle, misc. toy parts, kitbashing.
Kitbash kits: Games Workshop, Knucklebones Miniatures, Wargames Atlantic, North Star Miniatures.
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| Ariz confronts Saleel at the absolute promontory - Timothée Gerber-Fleury @howlingmad_looping |
You stand in the dry sand and follow a thirsty mortal wander into their capital city. A place of splendor makes their disparity obvious. This humble mortal stands before their king and voices the needs of their people. Do you let this mortal monarch dictate the flow of resources or step in to give the thirsty one a chance?
“Help Ariz.”
1-2. You tip the scale and imbue Ariz with a portion of your own power. Saleel is quick to violence but unprepared for the might of this humble mortal. They kill Saleel in an instant. With no king, one hopes Ariz will let the water flow again. (+1 Growth)
3-4. The pleas are ignored, and Ariz is quickly cut down by the guards and tossed in the sand from whence he came. You take pity on this corpse and resurrect him. You speak to his mind for a moment, only to push for a safe return home. (Gain the trait: Cautious)
5-6. No stranger to the divine, you are surprised that Saleel notices your presence. He speaks directly into your mind, a threat you can feel more than understand. You flee the planet before he can act on it. (+1 Madness)
“Watch Saleel decide.”
1-2. Saleel listens quietly; even a King has ears. Aziz is offered one glass of water and sent back the way he came. A peaceful, yet doomed fate. (Gain the trait: Absolute)
3-4. Faster than his request can be spoken, Aziz is vaporized for his audacity. Even with a fraction of your power, this Monarch reminds you of the absolute power one wields at the top. (+1 Madness)
5-6. Saleel is touched by the words of his subject. He serves him water and urges him to talk further. A change will come in time, guided by both hands. (+1 Growth)
Thoughts Form Thought Forms - Isaac Tobin @Weirdingsway
Materials: Foamcore, joint compound, expanding foam, epoxy putty, recycled trash, acrylic paint, watercolor, spray paint, charcoal, and kitbashing.
Kitbashing kits: parts from Citadel Miniatures, Outer Miniatures, Tamiya Miniatures, Weirding Way Miniatures (me).
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| Thoughts Form Thought Forms - Isaac Tobin @Weirdingsway |
AND / OR / ALSO
A higher-level spirit mind reaches through the infinite aether, but is tethered to physical reality by its Navimancer host — an inbred, post-human monopolist who projects their miopic will, tearing open the edges of reality.
Gain +1 Growth AND / OR / ALSO +1 Madness.
Materials: New York City street trash (Toys, insulation foam, electrical components); Bark, twigs, and flowers; Human hair; Decorative gears; Linen; Preserved flowers; Gouache watercolor, and oils.
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| Cave of HORSE - moon.beast.z @moon.beast.z |
You stumble onto a decrepit village, whose rag-clad inhabitants have each gouged out one of their own eyes. Every night before shadowy bonfires, they chant pleas to a Mother who would carry them to the stars. Many of them wear gems whose strange provenance you intuit from their deranged ramblings. Above the village, in the side of an unnatural hummock, is the black mouth of a forbidden entrance. Do You Seek Ascendance, or Becoming?
“I Seek Ascendance.”
1. You attempt to halt the workings of the Meat Machine. It mauls you horrendously. (-1 Growth)
2-4. The Mystic, his strange body obscured by dung-soaked rags smelling of kerosene, deems you unworthy. You wake in the dirt outside the village. It is abandoned, and the cave-mouth has disappeared.
5-6. Defeating the cave’s obstacles and barely evading the transforming gaze of its master, you manage to scramble away with a sack full of the Crystallized Effluent of HORSE MOTHER. (+1 Growth)
“I Seek Becoming.”
1-2. You are processed by the Meat Machine and deposited in the Claw Cave. Three weeks later, you escape, barely alive. Every night for the rest of your cursed life, you dream of a lidless, unblinking eye.
3-5. The Mystic takes pity on you. For two months, you sit in his antechamber and learn the flawless doctrine of HORSE. (+1 Growth)
6. You are granted an audience, gaze firmly into the seething eye – and are deemed worthy. BECOME HORSE. YOU NO LONGER EXIST. (+2 Madness)
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| Photo courtesy of Candice Luciani. |
Cathedral of Eyes and Ears - Nick Borelli @moldmoldmold
Materials: Air-dry clay, hot glue, acrylic paint and mediums, and kitbashing.
Kitbashing kits: Gardens of Hecate.
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| Cathedral of Eyes and Ears - Nick Borelli @moldmoldmold |
You find yourself in a reality unlike anything else you’ve experienced. Where others you’ve glimpsed float suspended in the vast voids of space, here in this cave, you can only sense this flesh extending on infinitely. It never stops, it never ceases… it does blink. With such endless senses, do you think this cave will witness more than even you can? Gain +1 madness.
Portal Combat - Joe Aquilina @armageddon_bound
Materials: Acrylic, glue, sand, dirt, flocking material, resin, pewter, and kitbashing.
Kitbashing kits: Ral Partha, Games Workshop
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| Portal Combat - Joe Aquilina @armageddon_bound |
The flash and crackle of magic pulls your attention to a mysterious realm. You see two beings locked in savage combat. Their every action tears at reality, creating another window through which you watch their duel. The demon’s sword darts out, battering the wizard’s defenses. In return, the old sorcerer rains spells down on its hideous head. Sweat beads his brow, and his staff begins to crack…
Stolen Spark - Amber Ansdell @nettleschnapps
Materials: Cardboard, Masking Tape, Paper Mache', PVC Pipe, Acrylic Paint, Cardboard Insert From My Cat's Drinking Fountain, Wire, Assorted Lights.
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| Stolen Spark - Amber Ansdell @nettleschnapps |
From the Fire of Prometheus to Eve's Apple containing the Knowledge of Good and Evil- every creation story has this one moment- The Spark, stolen from the gods by mortals! You, as a god, have Something Special, and your denizens always seem to find a way to nab it for themselves! You can't control your creations' pilfering ways, but what you CAN control is how you FEEL about it. So, how do you feel - and what did those pesky creations take from you this time? Write your new trait on your stolen item report.
Materials: Miliput, acrylic paint, cotton string, mesh gutter guard, plastic tub, eye screws, Mod Podge, and kitbashing.
Kitbash kits: The base kit is "Dance of Death Battling Dragon Vignette" (Reaper Miniatures Reaper Bones #77992, sculpted by Julie Guthrie)
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| An Appearance of Evil - Maude Bogbody @bogbodyminis |
Interlude in the dark between the last world and the next: The air smells of skin, sweat, and ammonia. The pair looks at you. They mewl and spit. The one on the bottom chokes on its spit, and the spit from the one above it. When one breaths, the other shudders. The smell of ammonia comes from the stains on the plinth. Some stains are more recent than others, but maintain sufficient uniformity to suggest a single source. The one on top makes a noise. Saliva drips from its mouth, but this does not smell of ammonia, not even when the one on the bottom chokes on it. No mental exertion on your part alters the scene at hand. Further intervention will incur consequences.
Godling - Eli Parsons @redwetskeleton
Materials: Plant Stand, trash, Old Vapes, Containers, appliances, wood, various types of sand and grit, a handful of old scale model parts, window screen, and a tower fan. Resin water effects and dye, Acrylic and Oil paint. Bones recovered from an Owl Pellet, Apoxie Sculpt, and Kneadatite on an aluminum foil armature.
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| Godling - Eli Parsons @redwetskeleton |
Thought message received from unknown object to you that has come upon this world. “Let it be a lesson. Before you stands my work. I was no God. Just the last of my kind left; now I am far less than even that. As the ignorant and blind killed our host organism and diluted the value of their former species down to pounds of raw material to be spent, I planned, I worked. When the world was stripped of everything, I helped the overlords find an escape. They sought their life eternal, and now they have it.
A mind is governed by many things. I split mine into three equal parts. I gave them what they needed to be what you now see below. My kindness, my savagery, and my dreams made manifest. If they can agree to let this world start again on its own accord, they will find the means to do so. See for yourself what these children of mine have made of this wretched inheritance.”
Written in the Stars - Matthew Cantor @squared_paints
Materials: Apoxie Sculpt, Milliput, cork, shadowbox frames, and kitbashing.
Kitbashing kits: Mindwork Studios Star Witch, Sculpts by Marcello Rizza.
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| Written in the Stars - Matthew Cantor @squared_paints |
You come across the deity of Stars and Fate. They speak in constellations. They know of all that was and all that will be. “Even the gods have fates,” they say. Their mouth doesn’t move. “Do you care to learn yours?”
1. The Wretched.
Crawling. Blind. Disfigured. You are a god for all that society deems disposable or unworthy. But while they fall and decay, you remain. Grinding their bones, marrow, and castles down to dust. All that think you beneath them will one day be beneath you. The ones that worship you will receive no gifts. No glory. Yet they will remain after all else perishes. Squirming aimlessly among what used to be. (+2 Madness)
2. The Beast
You are a wild thing. You are great in fang, tusk, and claw. The civilized fear you, and they should, for they may one day be your next hunt. You do not seek glory. You do not seek riches. You seek the flesh that will sustain until next sunrise. Those who worship you revel in your ferocity and strength. If they are weak, they will not survive you.
(-1 Growth). You shun actions that promote civilization and instead let nature overtake.
3. The Laborer
You value the simple things. Hard work and community. No glory will ever come your way, but you are content. Your riches are cold iron and solid wood. You are steady. You are trusted. All of civilization rests on your back, and without you, it would fall. Craftsmen, cooks, and farmers call you their patron. They worship you not in temples but in fields and workshops. Those who are worthy see no crown, but can expect full bellies and warm fires in even the most brutal winters.
(-1 Madness.) You choose actions that help others. Especially if it builds community.
4. The Indulgent
Have another drink. Eat another bite. Enjoy the pleasures of the flesh. There is not a single luxury that is not yours for the taking. Be lecherous. Be hedonistic. Care not for the consequences of your actions. Those that worship you are gamblers. They live life to the fullest, often at the expense of others. One day, they will burn out, but they think not of that day. Neither should you. So go on. Celebrate. Bathe in all life has to offer.
You may reroll in a future encounter. Hell, choose the option you want without rolling. You deserve it, don’t you?
5. The Emperor
You were born to rule, and all will heed thy word. All who stand before you will be made to bend the knee. Will you be benevolent, promoting trade and treaties? Creating friendships and allies? Will you be cruel, making all who defy you taste the cold steel of the blade? Only time will tell. All fortunate to call you their patron will see great influence in their lifetimes. These are the names that will be remembered with reverence or infamy.
(+1 Growth and +1 Madness) Know your place above others.
6. The New Star
With your birth comes the birth of a new star. Nothing has been written of you yet. Your destiny is yours to write and claim. Choose your fate and become the deity that you want to be. (+2 Growth)
Materials: Plywood, ABS filament, paint, glue, baking soda, cardboard, misc wire
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| The Wrath and Greed of Man - Stephen Hupfer @sovthofheaven |
+++/Ship Log.24.01.2556…………………………/+++ Orion was once a prosperous system. A surge of new resources and quickly terraformed landscapes promised high returns for the human race. Overpopulation of Earth and the rest of the Milky Way forced us to branch further than we had ever dreamed. That was before the sun dimmed. Now the system weighs heavily with hurt and a looming darkness.
On the war-torn moon of Jericho IV, promethium spills from every shelled crater. The black gold continues to fuel the machines of conflict. Corporation mercenaries have begun a siege of Jericho’s capital city. Though they are just as much slaves to the ever-rolling cogs of war as the rebel forces they face. The corporations have made a daring attempt to seize control of Jericho’s resources and further push their all-consuming desire for an iron grip on this system.
You find yourself standing at the precipice of a great turning point, one that could sway the fate of this conflict, or perhaps - it’s just a flicker in the flame of war.
This requires 2 players to interact with.
Each participant must roll a dice. The player who rolls higher chooses which faction they have manifested for. The left side is the rebels; the right side is the corporation-hired mech assaulting the city. After deciding, players will then move to their respective sides of the exhibit. There is a viewing hole on each side. Take a moment to get down and observe through the eyes of those who called you into existence.
A Prayer Answered
Players will roll off to determine which follower’s prayers are answered. Alternatively, a player may opt to have their followers Raise the White Flag. If you do, go to the Raise the White Flag section, otherwise go to the Fate section.
The winner of the roll may then push the red button at the top of their followers area, signifying that their followers have launched a deadly attack before the other. See the Fate of your follower.
Raise the White Flag
Skip this section if you did not Raise the White Flag. You wave the white flag, seeking a truce. You have shown weakness in the face of an adversary. The enemy takes advantage of this and unloads a salvo the moment you make yourself known. The player who did not Raise the White Flag continues to the Fate section.
Fate
Read your followers final words before weapons are deployed.
Rebel Forces (Left)
“Protect me, but more importantly, protect my friends, my family, my brothers in arms. May you guide my hand and our hellfire rockets to drive these parasites from our home”. - Rus Dresden, Jericho native & heavy weapons specialist for the rebel forces.
Won the Roll
You have answered the rebels' prayers; the mech’s scans didn't detect the trap awaiting them. A white-knuckled grip, their finger graces the heavy weapon's trigger. A tear sheds as the lascannon recoils, spitting a blinding light. The trap is sprung - a direct hit before the pilot can deploy their shields. The mech’s core is breached, and in a moment, a white light erupts in silence. The reaction can be seen from orbit. When the smoke clears, 5 city blocks of the city they call home are a crater.
Lost the Roll
Their prayer falls on deaf ears; a surveillance drone that was flying past stops at the rebels' gun nest. A loud chirp emits from the drone's vox chamber. They scream in frustration as they attempt to rack the battery slide on their MK VII lascannon. Before the coils can charge, a hellfire missile is screaming towards the building. The shell enters the floor below and detonates. The building crumbles, taking everyone with it. A horrible cacophony screams and violence, snuffed out all at once.
Corpo-Mercenary (Right)
“Please let me make it home. I swear to you this is my last mission. If you guide me home, I will lay down my blade forever. I will hold my family close and atone for what I have done. Jesus wept”. - Cal Brevin, mech mercenary contracted by Artemis Aerospace Technologies.
Won the Roll
You have answered the pilot's prayers; he scans the horizon, discovering the trap a mile away. His targeting system picks out the heat signatures on the 4th floor. The machine shudders as the missile pod unloads a salvo into the residential block, destroying the rebel forces, along with the rest of the building. There’s more where they came from.
Lost the Roll
Their prayer falls on deaf ears; a light pops on their HUD. A screaming alarm blares in the cockpit. As they look out, they can see the flash of a lascannon firing. They attempt to scream, but they have no mouth. Nothing more than a red stain across the sand. All in the name of shareholders.
Rebel Forces (Left)
“Protect me, but more importantly, protect my friends, my family, my brothers in arms. May you guide my hand and our hellfire rockets to drive these parasites from our home”. - Rus Dresden, Jericho native & heavy weapons specialist for the rebel forces.
Won the Roll
You have answered the rebels' prayers; the mech’s scans didn't detect the trap awaiting them. A white-knuckled grip, their finger graces the heavy weapon's trigger. A tear sheds as the lascannon recoils, spitting a blinding light. The trap is sprung - a direct hit before the pilot can deploy their shields. The mech’s core is breached, and in a moment, a white light erupts in silence. The reaction can be seen from orbit. When the smoke clears, 5 city blocks of the city they call home are a crater.
Lost the Roll
Their prayer falls on deaf ears; a surveillance drone that was flying past stops at the rebels' gun nest. A loud chirp emits from the drone's vox chamber. They scream in frustration as they attempt to rack the battery slide on their MK VII lascannon. Before the coils can charge, a hellfire missile is screaming towards the building. The shell enters the floor below and detonates. The building crumbles, taking everyone with it. A horrible cacophony screams and violence, snuffed out all at once.
Corpo-Mercenary (Right)
“Please let me make it home. I swear to you this is my last mission. If you guide me home, I will lay down my blade forever. I will hold my family close and atone for what I have done. Jesus wept”. - Cal Brevin, mech mercenary contracted by Artemis Aerospace Technologies.
Won the Roll
You have answered the pilot's prayers; he scans the horizon, discovering the trap a mile away. His targeting system picks out the heat signatures on the 4th floor. The machine shudders as the missile pod unloads a salvo into the residential block, destroying the rebel forces, along with the rest of the building. There’s more where they came from.
Lost the Roll
Their prayer falls on deaf ears; a light pops on their HUD. A screaming alarm blares in the cockpit. As they look out, they can see the flash of a lascannon firing. They attempt to scream, but they have no mouth. Nothing more than a red stain across the sand. All in the name of shareholders.
Materials: wood, epoxy putty, oil paint, garbage, shims, glue, stones, cloth, and kitbashing.
Kitbashing kits: Smashbash
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| A Benediction - Matt Ross @totally_not_panicking |
You stand before a brief respite, not made by godling hands. Whether it smiles at you or snarls is up to your eyes to decide.
Materials: Besides some dollhouse furniture and miniature bottles, everything is either sculpted by me and 3D printed or hand-sculpted.
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| The Gnorcs Don't Understand How to Clean Their Stinky Dungeon So Instead They Are Going to All Get Sick & Die - Tyler Russo @billion_dollar_clown_farm |
Help save the Gnorcs from themselves by decreasing the amount of trash they leave everywhere. Living in a stinky garbage cave has made the Gnorcs very sick, and it is up to you to help them clean it up (a thankless & potentially not worthwhile gesture).
If you do nothing, all of the Gnorcs will die. This will be very sad, but also saving them is very annoying (as are they), so understandable if you don’t want to try.
There is also a chance that if you try to save them, they’ll still die anyway. In either case, saving them has a high probability of going unrewarded.
God is on our side - Gage Bridgeman @noclearcoat
Materials: wood, foam, resin miniatures, and kitbashing.
Kitbashing kits: Games Workshop, Misc. children's toys, Misc. hobby kits.
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| God is on our side - Gage Bridgeman @noclearcoat |
Before you are two opposing factions. They both misrepresent your values. They both call you by a name unfamiliar to you. They are at war with each other and will not stop until one side no longer exists. Pick a side to sanctify and raise the shudder to reveal God's true form.
Materials: greenstuff, picture frame, leaves, trash, air dry clay, acrylic paint, uhu glue, pva glue, toilet paper, wire, hair, and kitbashing.
Kitbashing kits: I used Kingdom Death Monster miniatures, as well as a skull from the Games Workshop box of skulls.
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| Of One Mysterious Household - Witty Volkova @wittlegoblin |
You’re not sure what is commanding more attention from your senses: the intense humidity and warmth, the rhythmic hum seemingly from every direction, or the overwhelming smell of both metal and musk. That is, until your vision settles on the macabre exchange happening in front of you. The scene is gruesome, but the energy is still, relaxing almost. Do you allow the calm to soothe you, or do you push past it to ensure the safety of the child?
“I accept the calm.”
1-2. This doesn’t concern you. The ram consumes the child, and as it does, its exposed viscera and bone twist and turn to retract the two halves together. The Mother walks slowly up the stairs, and before she slips behind the curtains, she gently touches the ram’s face.
3-4. It is easier to close your eyes than to risk conflict. You step backwards, and as you do, thick cords wrap around your body. A momentary jolt of fear is replaced by placidity, and you allow them to pull you in deeper. (Gain trait: Detached)
5-6. The ram brings the child to its mouth, and before its awful jaws snap shut, the Mother covers your eyes with her hand. As soon as she touches you, you are shown a vision of what the world without this child will bloom into. It is peaceful and beautiful. (+1 Growth)
“I attempt to save the child.”
1-2. Your path is immediately blocked by the Mother. Your gaze follows her pointed fingers to see what appears to be a writhing noose. As you look upon it, you are shown your death in every lifetime and universe. (+1 Madness)
3-4. You free the baby from the ram’s arms, and as you do, you are shown a vision of the child's lifetime and the immeasurable loss and suffering that will directly ensue because of it. A deafening shriek rings out from the Mother’s skull.
5-6. As if it can read your mind, the Ram extends the baby towards you. As you clutch it to your chest, it begins to burrow in, securing itself inside your torso. It is heavy and painful. (+1 Growth, +1 Madness)
Materials: wood, cardstock, paper mache, tape, tin, wire, mirror, paper, assorted moss, string, beads, twigs, ribbon, polymer clay, wine & red flocking, gouache.
Whether you allowed them to or not, they see you. One in every million mortals may recognize the face of a godling when it passes through the trees. One in ten will claim to. From first glance, to assumed blessed. Those who saw you do as mortals always do, and begin to worship. Even when you leave, a twisted memory of you will spawn a thousand thousand churches generations from now. How do you wish to be remembered by those who will assume much in your name?
The Gift - Mary Englehart & Shane Brockway @7he_Blindman @theflagellantandthefool
Materials: roots, misc preserved and fabricated plants, wooden box, old t-shirt, mushroom tea, toothpicks, miliput/greenstuff epoxy blend (for the bogwitch sculpture), and kitbashing.
Kitbashing kits: Reaper miniatures tree of despair, Mantic games terrain crate, misc games workshop bats.
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| The Gift - Mary Englehart & Shane Brockway @7he_Blindman @theflagellantandthefool |
The bog witch sits in her murk-lit hollow, an ancient thing who was once mortal. One who chose this and has spent eternities regretting and treasuring that choice in equal measure. She does not grovel before the nameless gods who wander past her presence. She recognizes them; she pities them. She reads their tea leaves not to tell them their future, but to tell them the future they cannot have. Scan the QR code and hold your phone close to hear this witch whisper what might have been…
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| Orn the Lost - Daniel Hassell @draugr |
Orn, a once-powerful and proud commander, wanders Lurkmire’s swamps eternally. Cursed to look for the men he lost in the bogs and fens. Orn will never find his men, and he will never rest.
Materials: Figure: polymer and epoxy clay over a wire armature, painted with acrylics and oil paint. Diorama: Kitbashed from scratch by Martin McCoy. Wood, metal, cardboard, cork, and electric components.
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| Machine Meditations - Arjan van den Brink (@atelier.ag). Photo taken by Arjan van den Brink. |
You walk between walls into a chamber of silence. Someone attempts to reach godhood through endless meditation and technological body modification. The world around them is falling apart, but gods don’t notice. They lost the need to eat or sleep, and their body is the only anchor keeping them in this world. Their mind drifts in never-ending cybernetic currents. Is this being kin to you? Or does it take more than will to become a god?
Triptych - Eric Wier @ericwierphotography
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| Triptych - Eric Wier @ericwierphotography |
An image crosses the still-forming synapses of your divine brain. Out of a tenebrous darkness stalks a robed figure in an insectoid mask affixed with a pulsing fuchsia jewel. They hesitate and turn their head, as if sensing your unseen presence. The hollows of their darkened sockets pin you down against the celestial firmament. Expectant.
See the rest of Triptych HERE.
You have finished your birth cycle. Whether you visited every reality or only a few, your godling has coalesced into a stable form. Complete. What sort of being have you become?
Look at your levels of madness and growth, and remember those experiences that stick out most amongst the worlds you traveled to during your godling’s development.
What will you do now?
Will you build a paradise in your image? Or inspire a cosmic church around your teachings? Do you choose to travel alone? Or will you pull other minds and fledgling godlings to yourself?
Cross out one trait that doesn't align with your grown god’s self-image, and write a new trait that fits better.
Lastly, summarize how you see your god in 4 words or fewer on the back of your character sheet. Now tape it to the wall of Gods that came before.
You have survived the chaos of your birth and, hopefully, formed a new and strange god here with us. We appreciate you playing and spending time with our art. This hobby is only as fun and rich as it is because of the people in it, and every new and diverse voice that joins makes it that much better.
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- Eric Wier

























































































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