|52 days after the Alabaster Incident...
The event took place this past weekend, and we are excited to describe many of the great gaming moments that took place over its course. The event consisted of two simultaneous games following different occurrences taking place in the devastated hive, followed by one larger game that brought everyone together for one climactic battle. We plan to have a series of posts documenting these games, starting with one of the smaller games, "Fate of a Family/Library of the Damned."
Shibboleth wrote some background for the game to properly set the scene:
It’s been 52 days since the Alabaster emerged into realspace within the Tarantus Hive, unleashing madness and devastation in its wake. The hivespire is already changing, with elements of the Alabaster popping into and out of reality as the power of the warp grows stronger.
A cursed Library within the Alabaster has materialized onto an isle within the Sump. Its secrets tempt those in need of power, as well as taunt those that need to hide their past.
Within the area a strong psyker has emerged, a navigator family member trapped in stasis within a cryotank. He functions as a beacon to other psykers and Chaos worshippers, who openly venerate it as a totem.
The local sumptown gangers who live in this district have taken it upon themselves to rescue the cryotank and bring it to their hab block to install it within their Chaos shrine.
As their Chaos powers grow in strength they have gained a new ally, a terrible creature unleashed in the destruction of the Alabaster... Dreadwhisper!
|The game board is in place, the cursed isle amidst a harbor of polluted water.
There were four factions battling over the isle:
|Navigator House Akuhm - by Weirding Way. House Akuhm wishes to destroy the remnants of the library to remove any evidence of their research, and to silence the navigator in the cryotank.
|House Leviticus assembles in all of its resplendent glory - by Shibboleth. House Leviticus wishes to claim the cryotank hoping to salvage some of its medical technology, and to capture the contents of the library for personal gain.
|At the onset of the game, the Sumptown gangers have some envoys on the isle, ready to escort the cryotank to safety.
|Inquisitor Locke uses his psychic powers to control one of the Sumptown gangers like a puppet, compelling them to open fire on their own kin. Poor Gothor Henrikson is shot by his own brother, and plummets into the sickly harbor below.
|House Akuhm sets foot on the cursed isle and are immediately struck by a palpable malaise. The fickle malevolence of the Alabaster had certainly found a way to the island, but such discomforts would not dissuade them from their mission.
|Inquisitor Locke and his forces advance toward the Sumptown gangers’ stronghold, looking for access to the isle and its treasures.
|The nimble gryph-hound Grendyll from House Leviticus advances ahead of his companions, eager to prove its worth.
|The Arch Custodian charges forward with his devastating bionic legs, alongside the hulking Pack Valet, ready to make short work of the Sumptown gangers escorting the cryotank. Navimancer Thanerrat Akuhm stays back to begin to set fire to the library. All the while, woeful anomalies begin to afflict the navigators in greater numbers.
|High above the developing chaos, an Ashgali veteran in the employ of House Akuhm scans for threats through the sights of his longrifle, as an Arch Voidwalker readies its gravitic thrusters to soar into combat.
|Mad Duke Leveticus uses his psychic prowess to materialize atop the watchtower to silence the annoyances of the Ashgali veteran.
|Dreadwhisper appears out of nowhere and lends aid to the beleaguered Sumptown gangers, gnashing her teeth viciously at Inquisitor Locke and Sister Persephone.
|Having completely set the library blaze, House Akuhm terminates its temporary allegiance with Inquisitor Locke and his Black Wardens, hoping to prevent them from transporting the cryotank through the portal and to safety.
|The melee between the Black Wardens and the Navigators is joined by the mechanical construct of Alexander Leviticus. He is desperate to acquire the cryotank, hoping it might provide some key medical secrets to help repair his ruined frame.
|The game ends as Inquisitor Locke’s Black Wardens are able to escort the cryotank through the portal, while Locke is still engaged in deadly combat with Dreadwhisper.
That brings us to the end of the first of two smaller games before the final cataclysmic battle for the Alabaster. We hope you enjoyed reading it, and got a sense of the unfolding narrative. Let us know if you have any questions, and make sure to check back soon as we cover the remaining games!
- Greg Wier