Showing posts with label Karl Kopinski. Show all posts
Showing posts with label Karl Kopinski. Show all posts

Saturday, June 27, 2015

Codex Dark Angels: A look at the Artwork

Proof that if GW wants evocative artwork, they can find artists to create it.

As a long time Deathwing player, I was extremely excited to see a new Dark Angels codex release, and purchased the digital version immediately.  Although I was excited to see the new rules, what I was most looking forward to was seeing the new artwork.  Codex releases have always been one of my favorite aspects of the hobby because they are the primary means that Games Workshop release new artwork to further the grim imagery the whole universe is founded upon.  Unfortunately, in recent years, the artwork has taken somewhat of a back seat. Games Workshop no longer credits the artists, and they often resort to coloring older artwork (often times rather poorly) rather than commissioning new material.  Despite this, I was still excited to see what new art would be in the new Dark Angels codex.  All of my hopes were shattered upon looking at the new book.  I dare say the book may contain some of the worst pieces of artwork that Games Workshop has ever released. Instead of writing too much about how the art has changed, I decided to show a few images comparing some of the old and new artwork. After all, a picture is worth a thousands words, right?

Sunday, November 23, 2014

The Genesis of a Space Marine: Unboxing Vulkan and musings on a conversion

Another Primarch, as impressive as the last!

By now it is probably not a surprise to anyone that I am a huge fan of Forge World's primarch models (http://betweenthebolterandme.blogspot.com/search/label/Primarch). I have written about them at length on numerous occasions, and eagerly await each new release.  Despite my inherent urge to collect all of them just for the sake of having a complete collection, it is not very practical.  For single models, they are very costly, and often require a  significant time investment to assemble and fix their casting issues. Furthermore, inherent in their nature, they are all from different Legions.  And no matter how fanatical about the models, I simply cannot collect a small army for every Legion such that each Primarch has a place.  To get around this to some capacity, I considered trying to use some of the models for conversions, but their cyclopean scale made me hesitant and I shelved the idea, waiting for some inspiration to push me past those initial musings.  That inspiration came when Migsula of Legion of Plastic, unveiled his newest project, the Vlka Fenryka.  Taking what he learned from his Legion project (creating a true-scale Alpha Legion army), he set his sights on the Sons of Russ, and set out to create a band of warrior-gods from the 13th company.  Unlike his Legion project, which he restricted to only plastic, he has fully embraced Forge World and has begun to create warriors using some of the Primarch models.  And while a talented modeler like Migsula dabbling with some of the finest miniatures in the world is exciting by itself, it was the stream of posts that followed (along with the accompanying discussions in the comments section) talking about his artistic vision, that set my imagination racing and rekindled my desire to use some of the Primarch figures as a basis for conversions.

Friday, July 4, 2014

Karl Kopinski: Zombicide Special Guest Box Impressions

Karl Kopinski steps into Zombicide!

Although this blog was created primarily to document our ongoing modeling projects for miniature-based gaming, we also wanted to use it to talk about and showcase artists.  Towards this end, I have never missed an opportunity to extol the skill of Karl Kopinski.  Although he has since returned to freelance work, Kopinski created a name for himself during the 7 years he spent working in the Games Workshop art department.  With an incredible eye for detail, tempered with both proportion and perspective,  his work infused a vitality and realism into Warhammer and Warhammer 40,000 that has not been surpassed or equaled since his departure.  So you can imagine my excitement when I discovered that Guillotine Games, creators of the wildly successful zombie board game Zombicide, commissioned Kopinski to design two survivors (and their zombie counterparts!) for use in the game!

Wednesday, November 20, 2013

Codex Inqusition: Digital Edition Review


“You accuse me of being a madman. What right have you to judge what is sane and what is not?

I have fought with the shadows on the edge of your vision. I have seen the faces that laugh at you in your nightmares.

I have smelt the foetid breath that issues from the mouth of hell itself. I have heard the silent voices that make your spine tingle with dread.

I have entered the realms between worlds where there is no time or place. I have clashed with creatures the sight of which would sear your soul to the core.

I have bested horrors that chill with a gaze and tempt unreasoning terror. I have faced death eye to eye and blade to blade.

I have stared into the eyes of insanity and met their all-consuming stare. I have done all this for you; for your protection and the guarantee of a future for Mankind.

And yet you accuse me of being a madman, you who have never had your sanity tested so sorely. What right have you to call me heretic and blasphemer, who have not heard the whisper of dark gods in your ear?

You are weak. Vulnerable. Human in your frailty. I am strong, and yet still you judge me. And yet you still judge me for my sins, you who art most sinful to the heart?

Only the insane have strength enough to prosper; only those that prosper truly judge what is sane.”

Sunday, June 9, 2013

The Unforgiven: Building a Deathwing Command Squad

Never forget!  Never forgive!
Ever since starting a Deathwing army way back in 4th edition, I have wanted to build a command squad to accompany Belial into battle.  When starting the army, this task always fell behind building normal squads to fill out the core of the army.  Eventually, towards the end of fifth edition, I had the core army where I wanted it, 5 squads of terminators, a host of dreadnoughts and Land Raiders, and a trio of Landspeeder Typhoons.  This got me to thinking about building the command squad again, but I still put it off, knowing that 6th edition would likely change optimal loadouts, and that a new codex was coming, one that might offer new options and maybe come with new models to aid in the conversion process.

Tuesday, January 29, 2013

Dark Angels Codex Review

Asomodai  is back!  But not like this :(
The Dark Angels have had many codex books over the years, each with its own unique strengths.  The excellent Angels of Death Codex (2nd edition), a double codex featuring both the Dark Angels and the Blood Angels, laid out most of the first Legion’s grim history and its quest for redemption.  All of the characters we know and love (and a few that are no longer around anymore. Here’s looking at you Brother Bethor, the bearer of the Sacred Standards...) were first introduced here.  The 3rd edition codex was just a small supplement to the Space Marine book, but had arguably the best cover of all the books (an awesome piece by David Gallagher originally seen in the Storm of Vengeance campaign for re-enacting the Ork invasion of Piscina IV), and included rules for the deceased Scout Sergeant Naaman (sadly, he has not made an appearance in any of the books since).  The 4th edition codex was the first time the Dark Angels got a book to themselves, and while the rules were a bit of a letdown due to their simplicity, the artwork within was some of the best to ever grace a Games Workshop book (aside from the lackluster cover, again by Gallagher, seemingly re-envisioning the previous cover).  This brings me to the primary purpose of this post, to talk about my thoughts of the new (6th edition) Dark Angels codex.  While I will say a few things pertaining to the rules, that will not be my focus, as you can find such thoughts all over the web. Rather, I will give my impressions of the thematic elements of the book.


From 2nd Edition up to 4th, the Dark Angel's codex books over the years.