Showing posts with label Adrian Smith. Show all posts
Showing posts with label Adrian Smith. Show all posts

Saturday, May 7, 2016

Index Astartes Apocrypha: Impressions

Index Astartes: Apocrypha

To help celebrate 30 years of Space Marines, alongside releasing the Imperial Space Marine model, Games Workshop also released a hardcover book, collecting a range of early Space Marine material called Index Astartes: Apocrypha.  I was fortunate enough to get a copy of the book, despite its limited print run (it is available in a digital format on the Black Library, however), and figured I would let you know what I think of it via pictures!

Thursday, October 23, 2014

Putrid Blightkings: Impressions

Grandfather Nurgle is proud.

Since its release, Brian Nelson’s Nurgle Chaos lord has been a key component to countless imaginative conversions.  In particular, it has been championed by the Inq28 crowd to make everything from daemonhosts to weapon servators (JRN’s daemonhost and Migula’s weapon smith, are excellent examples).  It is not difficult to understand why the model has received so much attention, it is both hideous and majestic in its corpulent, rotting splendor, dripping with vile ichors and donned in corroding metal.  It was also one of the first plastic character models Games Workshop released that, while multi-part, was intended to be assembled in one way.  By restricting the the posing, they were able to produce models with astounding depth, with parts layering on top of another (Malifaux plastic miniatures excel in this, as well).  As such, I was very excited when the Putrid Blightkings, a whole unit of foetid servants of Nurgle, much like Nelson’s model, were unveiled.

Friday, July 4, 2014

Karl Kopinski: Zombicide Special Guest Box Impressions

Karl Kopinski steps into Zombicide!

Although this blog was created primarily to document our ongoing modeling projects for miniature-based gaming, we also wanted to use it to talk about and showcase artists.  Towards this end, I have never missed an opportunity to extol the skill of Karl Kopinski.  Although he has since returned to freelance work, Kopinski created a name for himself during the 7 years he spent working in the Games Workshop art department.  With an incredible eye for detail, tempered with both proportion and perspective,  his work infused a vitality and realism into Warhammer and Warhammer 40,000 that has not been surpassed or equaled since his departure.  So you can imagine my excitement when I discovered that Guillotine Games, creators of the wildly successful zombie board game Zombicide, commissioned Kopinski to design two survivors (and their zombie counterparts!) for use in the game!