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| Sculpting can really elevate your conversions, giving you incredible control. |
This article first appeared in Volume 2 of the digital magazine 28.
Conversions are a hallmark of almost all models created in the 28 style. Rather than building a model directly as shown on the box, the creator changes it, sometimes beyond recognition, to suit their vision and narrative. This endeavour has been made easier over the years, due to the vast range of model kits that Games Workshop produces, most of which are roughly the same scale, allowing one to mix together kits, or "kitbash." However, after building enough models, even kitbashing can feel limiting. At this point, the next logical step in the creative process is to try sculpting with modeling putty. While this comes with a learning curve and can be time consuming, it provides an unparalleled level of flexibility and freedom when creating models. In this article, I want to talk about how I approach sculpting, provide some tips for news sculptors, and talk about the strengths and weaknesses of different types of modeling putty.



