Showing posts with label Dreadwhisper. Show all posts
Showing posts with label Dreadwhisper. Show all posts

Thursday, November 17, 2016

Curse of the Alabaster: Finale

No One Deserves Happiness. 

Having covered the events of the first two Alabaster games, we practically had to show you what happened in the final game!  This one involved all of the factions from the other two games, as well as a host of NPC characters, including some from the luminary Thistle, as well as the talented Eli Parsons from the Dragons of Phaeton.  To play the game, the two boards from the first game were combined (thanks to the ingenious modular design that Shibboleth devised), making one massive board.  The complexity of the board and the sheer number of players and models involved, make it virtually impossible to detail everything that happened, but we will endeavor to cover the events as comprehensively as possible!

Sunday, November 13, 2016

Curse of the Alabaster: Game 1B - Secure the Alabaster

The Alabaster still has more lives to take.

While the Cursed Isle game for the Curse of the Alabaster event was taking place, another game was being played at the main, larger table, called Secure the Alabaster.  This game included the Arbites that Adam built and painted!

Like the first game, Shibboleth wrote some background to set the scene:
It's been 47 days since the Alabaster emerged into realspace within the Tarantus Hive, unleashing devastation in its wake. Distress calls have been received far & wide, and with it, the vultures seeking to profit and benefit from the rare anomaly.

Forces descend into the lowest reaches of the industrial hivespire hoping to gain an upperhand all while dealing with the madness of the local populace. 

Monday, November 7, 2016

Curse of the Alabaster: Game 1A - The Cursed Isle

52 days after the Alabaster Incident...
Anyone who has visited this site in the past two months or so will know that we were invited to participate in a narrative-focused Nercomunda/Inquismunda event in Los Angeles, curated by Shibboleth. Adam built a small group of Adeptus Arbites that had been sent into the chaotic Tarantus Hive to quell the psychic maelstrom around the wrecked Alabaster vessel. Furthermore, Eric built the psychic dinosaur Dreadwhisper to rampage through the hive.

The event took place this past weekend, and we are excited to describe many of the great gaming moments that took place over its course. The event consisted of two simultaneous games following different occurrences taking place in the devastated hive, followed by one larger game that brought everyone together for one climactic battle. We plan to have a series of posts documenting these games, starting with one of the smaller games, "Fate of a Family/Library of the Damned."

Thursday, October 20, 2016

Curse of the Alabaster: Dreadwhisper

Dreadwhisper hungers for human FLESH!

Broad Spectra Signum-station Omicron Nu 647 orbited the dead planet of Angstrom I, named after the Angstrom planetary system that is perilously close to the cosmic blight known as the Maelstrom. Erected by the Mechanicum from the forge world located in the system, the viewing station monitored Warp and astropathic anomalies in that volatile region of space.  Its proximity to the Warp rift, coupled with the Warp storm’s relative stability (when compared to other Warp Rifts such as the Eye of Terror), made it an ideal platform for the Mechanicum to study Warp-related phenomenon such as the effects of warp exposure on organic matter.  While active scientific research is often forbidden in the dogmatic and superstitious Imperium, the Mechanicum was given sanction to conduct its experiments when the Ordo Chronos recognized its benefit to their studies into Warp travel and the passage of time.