Showing posts with label Belial. Show all posts
Showing posts with label Belial. Show all posts

Tuesday, February 12, 2013

The Unforgiven: Leading the Deathwing

The Sorrow (Metal Gear Solid reference)
One element that has changed with the introduction of the new Dark Angel’s book is the HQ selection.  Before there was really only one choice, and that was taking Belial to unlock Deathwing as Troops.  There were other choices, Interrogator Chaplains, Librarians, but none of them really brought anything useful to a Deathwing army.  The new book has given us multiple options that deserve serious consideration.

Wednesday, February 6, 2013

The Unforgiven: Moving forward with the Deathwing

The first Deathwing Terminators will always have a place in my heart and my army.
With the release of the new Dark Angels codex, the Deathwing were put in a difficult situation.  From a modeling perspective, things have never been better.  The release of the new Deathwing command squad box has added a host of interesting and flavorful bits, most exciting to me being the inclusion of the daggers that always used to accompany the Deathwing (as iconic as the feathers).  The exciting conversion opportunities afforded by these new pieces are somewhat diminished when considered in light of the Deathwings’ actual rules on the tabletop.  At first glance, everything seems fine;  terminator squads can still take mixed weaponry and they have gained a few new special rules (splitfire, vengeful strike, and an improved Deathwing assault).  Unfortunately, the points cost of the unit has gone up considerably to reflect these additions (a squad with 5 thunder hammers and storm shields with a cyclone missile launcher moved from 235 to 270 pts)  And if you want to take them as troops, you still need to pay the Belial tax (he is better than before, but is considerably more expensive, as well).  I will not expound upon these shortcomings any further, but if you would like to read more about it, Kirby over on 3++ details it quite well.