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Monday, June 30, 2014

Deep Wars: Converting the Silent Soldier

The call of the wretched sea...
Antimatter Games’ Deep Wars miniatures game has many elements that draw me to it: the tight ruleset and the very narrative focus certainly rank towards the top, but the primary draw is, without a doubt, the setting...  It is underwater!  What other miniature game can claim that? The underwater setting offers all manner of unique opportunities for both gameplay and narrative.  Towards this end, the release of the Fortune Hunter’s Silent Soldier model really captured my imagination. What is not to love about the concept of an underwater assassin encumbered by all manner of deepsea diving gear?  The concept alone is one that really offers a unique modeling opportunity, trying to create an amalgamation of sleek and cumbersome.  And while Paolo Fabiani did an excellent job exploring these themes with his sculpt of the model, I was always a little skeptical of the two cutlasses he was wielding. Why would an assassin be wielding such massive weapons underwater and why would they be in such a state of disrepair? Ultimately, I can’t really blame Fabiani for this, as he was following the original concept image. Even still, I knew it was something that I would change if I purchased the model.

Sunday, June 22, 2014

Updating the Space Marine Tactical Squad

Truly the crux of all Space Marine armies, the venerable Tactical Marine.

Now that Adam and I are working on assembling a small force of Alpha Legion Space Marines, I have been thinking a lot more about Space Marines in power armor (it has been years since I have worked with anything other than Terminators, he he).  And in a quest to find parts to make unique looking Astartes, I decided I should really take a look at the new Tactical Squad that was released with the 6th edition Space Marine Codex.  And while one might be quick to point out that the lowly Tactical Marine has been around for ages and therefore the kit is probably not the place to look for “unique” parts, from glancing at pictures online it was clear that the kit received a major overhaul and was more than simply a reorganization of the same parts on sprues.  As luck would have it, a friend of mine recently gave me one of the new boxes, so I thought I would give my impressions of it and how it changes and improves upon a classic.

Tuesday, June 17, 2014

Ork: Burna Boy Conversion

Slammin’ 
The past few weeks have been interesting ones for Games Workshop as they have been focusing on releasing a new range of ork models. Considering it has been years since any new ork models were released, one would think it would be cause for wholesale rejoicing.  However, Games Workshop are going about the release schedule differently than any in the past, and rather than releasing the Codex and a multitude of kits within a week or two, they are releasing individual kits at a snail’s pace. In a span of three weeks they have released the Gorkanaut/Morkanaut, followed by the Flash Gitz, and now the Mek Gunz and a Shock Attack Mek. But still the Codex book, which would give us the rules for these models in the context of the ork army as a whole, is nowhere to be seen. During this awkward interim, I have been doing some thinking about the orks myself and I thought that it would be a fantastic time to revisit them myself and convert a model or two (who doesn't like ork conversions?).

Friday, June 13, 2014

The Ghost Legion: Starting an Alpha Legion Force for Zone Mortalis

"Where truth walks, everywhere she should be shepherded always by a bodyguard of lies."
Since Forge World began releasing models for the Horus Heresy, the urge to build an entire pre-heresy army has been strong, but I have been able to restrain myself.  Afterall, do I really need another army?  And even if I did, do I really need more Space Marines?  Finally, the exorbitant price of Forge World’s models, coupled with the fact that they are all resin has firmly kept this desire at bay.  Recently, however, two elements have conspired to make me reconsider this notion.  The first was when I discovered that Forge World updated their rules for playing space hulk boarding actions that were first published in their Imperial Armour Volume 9: the Badab War Part One.  The updated rules, called Zone Mortalis, are designed to play small (sub 1000pts) games of 40k in confined spaces like hive cities, space hulks, and ancient labyrinths, and even including rules for fighting in the cold void of space.  The second element was the release of the third book in the Isstvan Trilogy: Extermination, and with it rules for one of the most interesting Legions, the enigmatic Alpha Legion.  This more intimate way of playing Warhammer 40k seemed ideal to reenact the knife-edge espionage missions a cell of Alpha Legion Astartes would engage in. And just like that I decided that I needed to start assembling an Alpha Legion army!